<<set $power to 1>>\nFull Power has been restored to the cabin of the ship. The [[terminal|Terminal]] reports that all levels are nominal. \n<<playsound "Buttonpress.mp3">>
You enter the bathroom and see your reflection in the small wall mirror. You have a haggard look to you from your months asleep. Other than the doorway back to the [[ Crew Quarters|Crew Quaters]], there is nothing of note here.\n
You notice the door to the lander from the [[Airlock|Lander Airdock]] is manually locked. You inspect the [[control panel|Airlock Controls]] or try to [[unlock it yourself|Lock is broken]].\n\n
You awake in a cryochamber. The tubes and wires, which kept you in cryotopor, retract from your body. Through the grogginess, you look around the room, which appears to be the [[Crew Quarters|Crew Quaters]] of a vessel.\n\nCOMPUTER: Good morning, MEDICAL AND ORGANICS RESEARCH OFFICER. You have been in cryotopor for 4 MONTHS. You have been woken due to significant damage to cryochamber systems. The ship is on EMERGENCY POWER. You may experience minor amnesia and light-headedness.
\nBy Philip Karash \n& Christopher O. Mathews
<<set $airlock to 1>>\s\n<<playsound "unlock.mp3">>\s\nYou feel a bit of resistance when you pull down on the hand lever, but are able to slowly disengage [[lander airlock|Lander Airdock]], which will allow you access to the [[lander|Lander]].\n
On one rack in the [[Cargo Hold|Cargo Hold]], you find a row of ore samples, collected by Jackson, the Physical Science Officer. These are labeled “NON-ORGANIC” and all are from the same planet, designation: M091. All the samples have been sealed and locked. You do not see any organic samples in the racks.\n\n
<<if $power is 1 and $unlock is 0>>\s\n<<set $door to 1>>\nThe electronic lock of the [[door|Door]] clicks. The [[terminal|Terminal]] menu refreshes.\n<<playsound "Buttonpress.mp3">>\n<<set $unlock to 1>>\n<<else if $unlock is 1>>\s\nThe [[door|Door]] is already unlocked. The [[terminal|Terminal]] menu refreshes.\n<<else>>\s\nThe [[door|Door]] cannot be unlocked while the ship is on emergency power. The [[terminal|Terminal]] menu refreshes.\n<<endif>>\n
\nThe terminal screen provides a dim light in the [[Crew Quarters|Crew Quaters]]. It is open to a starting menu with the following options:\n[[Check power status|Check Power Status]]\n[[Unlock door|Unlock Door]]\n\n
[img[images]]\n<<loopsound "Breath main theme.ogg">>\n[[ Start|PC Wakes in Cryochamber]]\n\n
<<if $room is 0>>\n<<playsound "dooropen.mp3">>\n<<set $room to 1>>\n<<endif>>\n\nThis airlock links the [[Engine room|Engine Room]] and the only escape pod. The [[Escape Pod control panel|Escape Pod Control Panel]] is against one wall.
<<if $room is 1>>\n<<playsound "dooropen.mp3">>\n<<set $room to 0>>\n<<endif>>\n<<if $fall is 0>>\nThe engine room buzzes with activity, pushing the mist around the floor in wispy currents. The [[engine|Engine]] dominates the room. The emergency [[air vent controls|Air Vent Controls]] are located along one wall. The portside of the room has a door to the [[Cargo Hold|Cargo HoldFall]] and the starboard side has the [[Escape Pod Airlock|Escape Pod AirlockFall]].\n<<else>>\s\nThe engine room buzzes with activity, pushing the mist around the floor in wispy currents. The [[engine|Engine]] dominates the room. The emergency [[air vent controls|Air Vent Controls]] are located along one wall. The portside of the room has a door to the [[Cargo Hold|Cargo Hold]] and the starboard side has the [[Escape Pod Airlock|Escape Pod Airlock]].\n<<endif>>
You look down to examine the body on the [[Lander|Lander]] floor. The name badge reads “JACKSON” and a tag lists “PHYSICAL SCIENCE OFFICER.” One hand holds a [[communicator|communicator]] while the other is grasping the collar of the spacesuit. \n<<if $scanner is 1>>\nYou can [[scan the body|scan the body]] with the medical scanner.\n<<endif>>\n\n\n\n\n
You look at the communicator on Jackson's [[body|Jackson's Body]]. It is set to communicate directly with the ship and has a [[playback|playback]] feature.
<<loopsound "roomambient1.ogg">>\n<<playsound "lowair.mp3">>\nThe scanner from [[Medical Station|medical station]] processes information as you use it to examine the [[body|Jones]]. The readout shows that the corpse died of asphyxiation in a manner similar to drowning, but no traces of liquid or foreign materials are in the lungs. There are no intrusions in the body of signs of violence.
<<if $hammer is 1>>\s\nThe [[Common Room|Common Room]] table is surrounded by three chairs and scraps of an unfinished meal are on a dinner plate.\n<<else>>\s\nThe [[Common Room|Common Room]] table is surrounded by three chairs and scraps of an unfinished meal are on a dinner plate. Next to an overturned cup is a multi-tool [[hammer|Hammer]].\n<<endif>>
23:02:\nJONES: Ok, you've engaged docking. I'm reading readying compensation measures. Do not open the airlock when you dock until we talk, Jackson. I repeat: DO NOT OPEN THE AIRLOCK.\nCOMPUTER: Lander has engaged airlock door override sequence. Airlock doors opening. \nJONES: *heavy footfalls* *distantly* Damn you, Jackson!\nEnd [[communicator|communicator]] playback.\n\n
A white mist covers the floor of the [[Common Room|Common Room]] to about ankle height. It swirls around your legs as you move. You never remember seeing mist on the floor of a ship.
You take the hammer and smash the console in a fit of rage and fright. You're stranded on a spaceship with no control over where you're going and a corpse lying in the next room. \n\nPlastic and metal fly around the [[Cockpit|cockpit]] and you release your stress. \n<<set $controls to 1>>\n<<playsound "smashnavigation.mp3">>
<<set $scanner to 1>>\nYou grab the medical scanner from the [[Medical Station|medical station]]. You could use it to [[scan the body|Scan Jones]] on the ground.\n<<playsound "GrabHammer.mp3">>
<<if $fall is 0>>\n\nAs you move to the [[engine|Engine]], you hear something fall somewhere in the ship. A muffled echo reverberates softly.\n<<playsound "somethingfalls.mp3">>\n<<else if $fall is 1>>\nThe large engine is encased in a plastic and metal casing. The control panel on the [[engine room|Engine Room]] wall notes that engine controls have been locked by Jones. \n<<endif>>\n<<if $hammer is 1 and $overload is 0>>\nYou see that the engine regulator is marked “DO NOT TAMPER, MAY CAUSE CATASTROPHIC FAILURE.” You are certain that if you [[smash the regulator|Smash the Regulator]] would result in an explosion. \n<<endif>>\n<<set $fall to 1>>
In the far corner of the [[Cargo Hold|Cargo Hold]], there are a set of crates full of crew supplies. These include clothes, rations, and hygiene products, among other items.\n
<<if $door is 0>>\s\nThe steel door leading from the [[Crew Quarters|Crew Quaters]] is locked electronically. You see that there is something written on the [[window|window]].\n<<else if $suit is 1>>\s\nThe steel door leading from the [[Crew Quarters|Crew Quaters]] is unlocked and can be [[opened|Common Room]]. You can look through the [[window|window]] next to it.\n<<else if $suit is 0>>\s\nThe steel door leading from the [[Crew Quarters|Crew Quaters]] is unlocked and can be [[opened|Death w/o Spacesuit]]. You can look through the [[window|window]] next to it.\n<<endif>>\n\n\n\n
<<if $power is 1>>\s\nFull Power has been restored to the cabin of the ship. The [[terminal|Terminal]] reports that all levels are nominal. \n<<else>>\s\nThe ship has been placed on emergency power by PILOT/TECHNICAL OFFICER JONES. The power levels are set so only you can [[reset|Reset]] them from the [[terminal|Terminal]], as per Jones' orders. \n<<endif>>
<<set $suit to 1>>\nYou sit on your bed in the [[Crew Quarters|Crew Quaters]] and slowly put on the spacesuit, zipping up the side panel and compressing the airtight seals. Your helmet clicks into place. Next to the seal, you see your air levels. \n<<playsound "ZipperUp.mp3">>\n
The scanner processes information as you use it to examine the [[body|Jackson's Body]]. The readout shows that the corpse died of asphyxiation in a manner similar to drowning, but no traces of liquid or foreign materials are in the lungs. There are no intrusions in the body of signs of violence.\n<<playsound "lowair.mp3">>
<<if $pod is 0>>\n\n<<set $hammer to 0>>\n<<set $overload to 1>>\nYou raise the hammer and bring it down repeatedly on the regulator until it snaps off of the [[engine|Engine]]. Engine fluid spills onto the floor and you can hear the engine begin revving at increasing rates.\n<<playsound "EngineHit.mp3">>\n<<loopsound "EngineOverload.mp3">>\n<<endif>>\n\n<<if $pod is 1>>\n<<stopsound "ambient2.mp3">>\n<<stopsound "roomambient1.mp3">>\n<<playsound "Explosion.mp3">>\nYou raise the hammer and bring it down repeatedly on the regulator until it snaps off of the engine. Engine fluid spills onto the floor and you can hear the engine begin revving at increasing rates.\n\nYou watch as the engine vibrations become uncontrollable, finally blasting apart. You feel a rush of heat and the impact of searing metal. \n [[Game Over|Credits]]\n<<endif>>
The [[Lander|Lander]] is made to easily be piloted by anyone on the crew. The engine is still engaged and could be [[launched|launch lander]], but this would result in serious damage, as the lander is still docked.
<<if $pod is 0>>\nThe Pod can hold three individuals and is equipped with an emergency beacon and cryochambers. The control panel for the [[Escape Pod Airlock|Escape Pod Airlock]] gives you the following options:\n[[Launch Escape Pod|Launch Escape Pod]]\n[[Jettison Escape Pod|Jettison Escape Pod]]\n<<else>>\nThe control panel for the [[Escape Pod Airlock|Escape Pod Airlock]] has no options, as the pod has been jettisoned.\n<<endif>>\n\n
<<stopsound "Breath main theme.ogg">>\n\n<<if $room is 0>>\n<<playsound "dooropen.mp3">>\n<<set $room to 1>>\n<<endif>>\n<<if $lockdoor is 1>>\n<<playsound "Buttonpress.mp3">>\n<<set $lockdoor to 0>>\n<<endif>>\n\n<<if $vent is 1 and $pod is 1 and $lowair is 1>>\nYou feel yourself struggling to get a full breath of air and look down to see your air supply gauge reads empty. As you stumble into a rack of containers, the edges of your vision begin to go black and you feel light-headed. You begin debate between the urge to [[take off your helmet|remove helmet]] or if you should [[leave it on|leave it on]].\n<<playsound "breathing.mp3">>\n\n<<else if $crewdoor is 1 and $vent is 0>>\nA layer of [[mist|mist]] covers floor of the main living area for the ship's crew. A [[table|table]] is in the center of the room, surrounded by three chairs. On one wall is a [[Kitchen|kitchen]] and the other has a [[Medical Station|medical station]]. A [[body|Jones]] lies on the ground next to the door to [[the Crew Quarters|Go to Crew Quaters]]. Across the room is a doorway to the [[Cockpit.|cockpit]]\n\n<<else if $crewdoor is 1 and $vent is 1>>\n A [[table|table]] is in the center of the room, surrounded by three chairs. On one wall is a [[Kitchen|kitchen]]and the other has a [[Medical Station|medical station]]. A [[body|Jones]] lies on the ground next to the door to [[the Crew Quarters|Go to Crew Quaters]]. Across the room is a doorway to the [[Cockpit.|cockpit]]\n\n<<else if $overload is 0 and $vent is 0>>\s\nA layer of [[mist|mist]] covers floor of the main living area for the ship's crew. A [[table|table]] is in the center of the room, surrounded by three chairs. On one wall is a [[Kitchen|kitchen]] and the other has a [[medical station|medical station]]. A [[body|Jones]] lies on the ground next to the door to [[the Crew Quarters|Crew Quaters]]. Across the room is a doorway to the [[Cockpit.|cockpit]]\n\n<<else if $overload is 1>>\s\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<stopsound "EngineOverload.mp3">>\n<<playsound "Explosion.mp3">>\nThe ship shudders as you enter the common room, forcing you to grab the table. You can hear the engine as it explodes and rips apart the hull of the ship. The shearing of metal and rush of air out the breach fill your ears. The computer attempts to let out a warning as you are pulled by the vacuum into the black of space. You watch the mist drift out with you as you hurdle past the ship's wreckage. Soon, the floating metal is just a speck among the stars and black…your air supply dwindles as you try to make out your home star…[[Game Over|Credits]]\n\n<<else if $vent is 1 >>\s\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<playsound "Death.mp3">>\nYou make your way into the common area, the lack of air letting you float through the doorway. You feel yourself struggling to get a full breath of air and look down to see your air supply gauge reads empty. As you make your way next to Jones' body, the edges of your vision begin to go black and you feel light-headed. You desperately try to force your lungs to pull in the last of your oxygen. At least you know you'll make it home and that the mist is gone…\n[[Game Over|Credits]]\n<<endif>>\n
<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n\n\nYou desperately try to force your lungs to pull in the last of your oxygen. You slump to the floor among the overturned containers and your last feeling is the dryness in your throat and your final thought is the mist covering your home world.\n\t\t\t\t\t[[Game Over|Credits]]
<<loopsound "Breath main theme.ogg">>\nStory & Concept: Philip Karash\nProgramming, Music & Sound Design: Christopher O. Mathews\nIntro Picture taken from wallpedes.com\n<<stopsound "breathing.mp3">>\n<<stopsound "BadDeath.mp3">>
You inspect the window of the [[door |Door]]and see that the words “DON'T BREATHE” are written in marker. The script is ragged, trailing off on last letter. Through the window, you see a body lying on the floor in a layer of mist, an outstretched hand holding a marker.\n
You begin playback on the communicator.\n20:43:\nJACKSON: Jupiter, this is the lander. Engines are prepped and airlock is sealed. Am I good to go?\nJONES: Roger that, Jackson. The lander is ready for launch. Prepping compensation burn to keep us in orbit. Disengage the docking mechanism.\nJACKSON: Disengaged and launching. See you in a few hours, Jonesy.\nJONES: Compensation measures engaged. Good luck.\n[[21:28 entry|21:28]]\nEnd [[communicator|communicator]] playback.\n
<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<playsound "Death.mp3">>\n\nA research vessel has found your escape pod nearly half a year after you escaped from your ship. The crew tells you how the ship crashed into your home world. This resulted in the spread of a gaseous substance, killing nearly the entire planet's population. Stunned, you wonder if you could have done anything to have stopped this.\n\t\t\t\t\t[[Game Over|Credits]]
<<if $room is 0>>\n<<playsound "dooropen.mp3">>\n<<set $room to 1>>\n<<endif>>\n\n<<set $visits to visited("Cargo Hold")>>\n<<if $lowair is 1 and $visits > 12>>\s\nYou feel yourself struggling to get a full breath of air and look down to see your air supply gauge reads empty. As you stumble into a rack of containers, the edges of your vision begin to go black and you feel light-headed. You begin debate between the urge to [[take off your helmet|remove helmet]] or if you should [[leave it on|leave it on]].\n<<stopsound "ambient2.mp3">>\n<<loopsound "breathing.mp3">>\n\n<<else if $lowair is 1>>\s\nThe vast Cargo Hold makes up the majority of the ship. The front wall has the doorway to the [[Cockpit|cockpit]] while the [[Engine Room|Engine Room]] door is on the opposite wall. On the portside is the [[Lander Airlock|Lander Airdock]]. \n\nInside the hold, there are racks filled with [[ore samples|ore samples]], [[empty sample containers|empty containers]], crates of [[crew supplies|crew supplies]], and [[spare parts|spare parts]]. \n\n<<else if $lowair is 0>>\s\nThe vast Cargo Hold makes up the majority of the ship. The front wall has a doorway to the [[Cockpit|cockpit]] while the [[Engine Room|Engine Room]] door is on the opposite wall. On the portside is the [[Lander Airdock|Lander Airdock]]. \n\nInside the hold, there are racks filled with [[ore samples|ore samples]], [[empty sample containers|empty containers]], crates of [[crew supplies|crew supplies]], and [[spare parts|spare parts]]. \n<<endif>>
<<if $suit is 0>>\nThe three bays are on the wall of the [[Crew Quarters|Crew Quaters]]. You see that the bay marked “JACKSON” is empty. The bays marked with your name and “JONES” both have bright orange suits with helmets in them. You could easily [[put on your suit|Put on Suit]] by yourself. \n<<else>>\nThe three bays are on the wall of the [[Crew Quarters|Crew Quaters]]. Your bay and the one marked “JACKSON” are empty. The bay for JONES still has a suit and helmet hanging in it. \n<<endif>>\n
<<stopsound "Breath main theme.ogg">>\n<<playsound "Death.mp3">>\nYou enter the Common Room and watch as tendrils of white mist quickly climb your body and enter your mouth and nose. You take panicked breaths, drawing more mist into you. You begin to feel lightheaded and your vision fades as you slump to the floor and are enveloped in the soft, misty glow.\n\t\t\t\t\t\t[[Game Over|Credits]]
<<set $fall to 1>>\n\nAs you move to the [[Cargo Hold|Cargo Hold]], you hear something fall somewhere in the ship. A muffled echo reverberates softly.\n<<playsound "somethingfalls.mp3">>\n
<<if $overload is 1>>\s\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<stopsound "EngineOverload.mp3">>\n\nThe airlock closes and the mist-filled air is vented. Fresh air from the escape pod fills the room and the door to the pod opens. Free of the mist, you begin the launch sequence and the watch the airlock door seal shut. In the cramped space of the escape pod, you begin stripping off your spacesuit. \n\nThrough the view port, you watch the ship explode in the distance. A flash of bright light and the glittering of metal floating soon fade into the black.\n\nYou turn on the emergency beacon, begin prepping the cryochamber, and hope for rescue.\n\n[[Game Over|Credits]]\n<<else if $vent is 1>>\s\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n\nThe airlock closes. Fresh air from the escape pod fills the room and the door to the pod opens. Free of the mist, you begin the launch sequence and the watch the airlock door seal shut. In the cramped space of the escape pod, you begin stripping off your spacesuit. \n\nThrough the view port, you watch the ship fly away. \n\nYou turn on the emergency beacon, begin prepping the cryochamber, and hope for rescue.\n[[Game Over|Credits]]\n\n<<else if $lowair is 1 and $overload is 0 and $vent is 0>>\s\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n\nThe airlock closes and the mist filled air is vented. Fresh air from the escape pod fills the room and the door to the pod opens. Free of the mist, you begin the launch sequence and the watch the airlock door seal shut. In the cramped space of the escape pod, you begin stripping off your spacesuit. \n\nThrough the view port, you watch the ship fly away. While you may be safe, the ship will spread the mist on your home world, resulting in unknown levels of death and catastrophe.\n\nYou turn on the emergency beacon, begin prepping the cryochamber, and hope for rescue.\n[[Game Over|Credits]]\n<<else>>\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n\nThe airlock closes and the mist filled air is vented. Fresh air from the escape pod fills the room and the door to the pod opens. Free of the mist, you begin the launch sequence and the watch the airlock door seal shut. In the cramped space of the escape pod, you begin stripping off your spacesuit. \n\nThrough the view port, you watch the ship fly away. You turn on the emergency beacon and lay down in the cryochamber.\n\nMonths later, you [[awake|Awake]]\n<<endif>>
<<loopsound "roomambient1.ogg">>\s\n<<if $scanner is 1>>\s\nThe body on the [[Common Room|Common Room]] floor has the name badge “JONES” and a tag “PILOT/TECHNICAL OFFICER.” One hand is outstretched holding a marker. The other is clutched around the body's throat. The mouth is gaped open, but there are no signs of trauma to the body. [[Scan the body|Scan Jones]]\n\n<<else>>\s\nThe body on the [[Common Room|Common Room]] floor has the name badge “JONES” and a tag “PILOT/TECHNICAL OFFICER.” One hand is outstretched holding a marker. The other is clutched around the body's throat. The mouth is gaped open, but there are no signs of trauma to the body. \n<<endif>>
22:36:\nJONES: Jackson, I'm reading that the lander is on a return course. \nJONES: Jackson, do you read?\n[[22:37 Entry|22:37]]\nEnd [[communicator|communicator]] playback.\n
<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<stopsound "breathing.mp3">>\n<<playsound "Death.mp3">>\n\nYou hurriedly unclasp the seals on the suit's helmet and drop it on the ground. With each breath, the mist flows into your lungs, until breathing again becomes difficult and you fall to the ground. \n\nThe helmet slowly rolls to a stop next to you as you begin to black out and have a vision of your home world coated in a blanket of mist. You see your family, choking through the mist as they collapse. Your gasping face looks back at you from the reflection in the helmet's glass as you pass out.\n\t\t\t\t\t[[Game Over|Credits]]
Christopher Mathews\n
<<if $overload is 1>>\nThe ship shudders as you watch the escape pod float away, forcing you to fall. You turn and see the engine as it explodes and rips apart the hull of the ship. The shearing of metal and rush of air out the breach fill your ears. The computer attempts to let out a warning as you are pulled by the vacuum into the black of space. You watch the mist drift out with you as you hurdle past the ship's wreckage. Soon, the floating metal is just a speck among the stars and black…your air supply dwindles as you try to make out your home star…\n\t\t\t\t\t\t[[Game Over|Credits]]\n<<stopsound "ambient2.mp3">>\n<<stopsound "roomambient1.mp3">>\n<<stopsound "EngineOverload.mp">>\n<<playsound "Death.mp3">>\n<<else>>\n<<set $pod to 1>>\nYou watch as the escape pod floats away from the ship, leaving you in the [[Escape Pod Airlock|Escape Pod Airlock]].\n<<playsound "Buttonpress.mp3">>\n<<endif>>
<<if $fall is 1 and $vent is 1>>\nThe emergency air vent controls are on the stern side of the [[Engine Room|Engine Room]]. The display notes that the electronic controls have been disabled. The air vent has been manually opened with the hammer.\n<<endif>>\n<<if $fall is 0>>\s\n\nAs you move to the emergency [[air vent controls|Air Vent Controls]], you hear something fall somewhere in the ship. A muffled echo reverberates softly.\n<<playsound "somethingfalls.mp3">>\n<<endif>>\n\n<<if $fall is 1 and $vent is 0>>\nThe emergency air vent controls are on the stern side of the [[Engine Room|Engine Room]]. The display notes that the electronic controls have been disabled. You see that the manual controls have been broken off.\n<<endif>>\n<<if $hammer is 1 and $fall is 1>>\nYou believe that your hammer could be wedged into the manual controls to [[vent the air|Vent the Air]] from the ship.\n<<endif>>\n<<set $fall to 1>>
<<if $leavelander is 1>>\s\n<<set $leavelander to 0>>\nAs you step out of the lander to the [[Lander Airlock|Lander Airdock]], you notice the mist seems to be collecting around the seams of your suit, almost reaching up and defying the artificial gravity. You double check the seams and, in doing so, notice that your air gauge is low.\n\n<<else if $airlock is 1>>\s\nThe [[Airlock|Lander Airdock]] control panel menu displays the following:\n\nThe Lander Airlock door is open.\nThe Lander is docked.\nThe docking mechanism has been disabled and is not able to be engaged from this side.\n\n<<else>>\s\nThe [[Airlock|Lander Airdock]] control panel menu displays the following:\n\nThe Lander Airlock door is manually locked.\nThe Lander is docked.\nThe docking mechanism has been disabled and is not able to be engaged from this side.\n\nYou can manually [[unlock the door|Lock is broken]].\n<<endif>>\n\n\n\n\n\n\n
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The majority of the racks in the [[Cargo Hold|Cargo Hold]] are filled with empty containers of various sizes. They are pre-labeled as “ORGANIC” or “NON-ORGANIC.”
Next to the [[navigation controls|Navigation Controls]] in the [[Cockpit|cockpit]] is the docking control display. The ship's lander is currently docked, but there are warnings flashing for the airlock and disengage controls. The airlock has been manually locked so it cannot be opened from the lander. The lander's computer has overridden the disengage controls, which will not allow the ship to automatically disengage the lander.
<<if $amb1 is 0>>\n<<loopsound "roomambient1.mp3">>\n<<endif>>\n\n<<if $room is 1>>\n<<playsound "dooropen.mp3">>\n<<set $room to 0>>\n<<endif>>\n\nThe darkness of space can be seen through the large view port, which dominates the majority of the room, giving a feeling that the piloting room of the ship is smaller than it is. The complex [[navigation controls|Navigation Controls]] are arrayed around the pilot's seat. On a separate panel are the [[docking controls|Docking Controls]].\n\nThere are doorways next to each other that can take you to the [[Common Room|Common Room]] or the [[Cargo Hold|Cargo Hold]].\n\n\n\n\n
<<set $fall to 1>>\nAs you move to the [[Escape Pod Airlock|Escape Pod Airlock]], you hear something fall somewhere in the ship. A muffled echo reverberates softly.\n<<playsound "somethingfalls.mp3">>
The docking controls for the [[Lander|Lander]] have been activated to automatically open the airlock doors upon a completed docking sequence. The docking mechanisms have been locked and the panel broken.
<<set $vent to 1>>\n<<set $hammer to 0>>\n<<playsound "airvent.mp3">>\nYou hear a rush around you as the mist and all air [[in the ship|Engine Room]] are vented into space. The antigravity turns off in the ship.
There are various mechanical, electronic, and digital in the cases behind the [[empty sample containers|empty containers]] in the [[Cargo Hold|Cargo Hold]]. You look through them, but lack the technical knowledge to use any of them.\n
<<set $leavelander to 1>>\n<<stopsound "roomambient1.ogg">>\n<<set $amb1 to 1>>\n<<if $jackson is 0>>\n<<loopsound "jackson.mp3">>\n<<set $jackson to 1>>\n<<endif>> \n<<if $overload is 1>>\s\nThe ship shudders as you enter the Lander, forcing you to fall. You can hear the engine as it explodes and rips apart the hull of the ship. The shearing of metal and rush of air out the breach fill your ears. The computer attempts to let out a warning as you are pulled by the vacuum into the black of space. You watch the mist drift out with you as you hurdle past the ship's wreckage. Soon, the floating metal is just a speck among the stars and black…your air supply dwindles as you try to make out your home star…\n\t\t\t\t [[Game Over|Credits]]\n<<stopsound "jackson.mp3">>\n<<stopsound "EngineOverload.mp3">>\n<<stopsound "ambient2.mp3">>\n<<playsound "Death.mp3">>\n\n<<else if $vent is 1>>\nThe Research Lander is a ship suited only for a couple of crew and storage for sample containers. The walls are bare of anything but storage racks and instrument panels.\n\nA [[body|Jackson's Body]] is slumped next to the [[Lander's controls|Launch Examine]]. The [[docking controls|Docking Controls_lander]] are on the wall, adjacent to the [[Lander Airlock door|Lander Airdock]].\n<<else>>\s\nThe Research Lander is a ship suited only for a couple of crew and storage for sample containers. The walls are bare of anything but storage racks and instrument panels.\n\nThe Lander is filled thicker with mist than the rest of the ship. A [[body|Jackson's Body]] is slumped next to the [[Lander's controls|Launch Examine]]. The [[docking controls|Docking Controls_lander]] are on the wall, adjacent to the [[Lander Airlock door|Lander Airdock]].\n<<endif>>\n\n\n\n\n\n\n
<<set $hammer to 1>>\nThe hammer is attached to your belt as you turn to look at the [[Common Room|Common Room]].\n<<playsound "GrabHammer.mp3">>\n
The kitchen area of the [[Common Room|Common Room]] contains a variety of rations made for space travel, a small refrigerator, and a microwave oven, which still has a container of rations in it. \n\n\n
21:28:\nJACKSON: Jupiter, this is Jackson. \nJONES: Go ahead, Jackson. I'm reading you a bit fuzzy.\nJACKSON: Probably this atmosphere. It's thick, but reads breathable. I --- *muffled thumps*\nJONES: Jackson?! What was that? \nJACKSON: Couldn't see a thing. I just fell. Uhh…\nJONES: What?!\nJACKSON: The suit's been compromised. I'm heading back to the lander. I should be fine...\nJONES: Ok, make sure you scan yourself and we'll figure out what to do then.\nJACKSON: Uh…oh….Ok…\n[[22:36 Entry|22:36]]\nEnd [[communicator|communicator]] playback.\n
22:37:\nJONES: Jackson?\n[[23:02 Entry|23:02]]\nEnd [[communicator|communicator]] playback.\n
<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<stopsound "jackson.mp3">>\n<<playsound "Death.mp3">>\n<<if $vent is 0>>\nThe Lander lurches forward suddenly, causing the airlock to breach as the docking mechanism was still engaged. Metal tears and shreds, opening the ship and lander to the cold vacuum of space. You grip the control panel as the mist and other items rapidly fly through the ragged hole in the lander. Soon, the force is too strong and you tumble out into the black. As you spin farther from the ship's wreckage, your air supply begins to run lower. You take shallower breaths, hoping to have a few more moments left…\n\t\t\t\t\t[[Game Over|Credits]]\n<<else>>\n<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<stopsound "jackson.mp3">>\n<<playsound "Death.mp3">>\nThe Lander lurches forward suddenly, causing the airlock to breach as the docking mechanism was still engaged. Metal tears and shreds, opening the ship and lander to the cold vacuum of space. You grip the control panel as items rapidly fly through the ragged hole in the lander. Soon, the force is too strong and you tumble out into the black. As you spin farther from the ship's wreckage, your air supply begins to run lower. You take shallower breaths, hoping to have a few more moments left…\n\t\t\t\t\t[[Game Over|Credits]]\n<<endif>>
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<<stopsound "roomambient1.mp3">>\n<<stopsound "ambient2.mp3">>\n<<playsound "BadDeath.mp3">>\nWhen you approach the suit, it lurches at you, the gloves slamming against your helmet. Your heart races as you attempt to fight it off, but the mist swirls around you, battering you with Jones' suit. It forces you back, far in the corner of the room, repeatedly bashing your head into the cold steel. Cracks begin to spider web across the glass in the suit's helmet. You take one last breath as the mist floods your suit, the white tendrils finding their way into your nostrils. You feel a cold sensation as you start to lose consciousness… \n\t\t\t\t\t\t[[Game Over|Credits]]
<<if $room is 1>>\n<<playsound "dooropen.mp3">>\n<<set $room to 0>>\n<<endif>>\n<<if $fall is 0>>\nThe sparse quarters lacks any windows on its steel walls. It is fitted with three cryochambers, beds, and foot lockers. On the wall, there are [[bays for spacesuits|Spacesuit]]. A small [[Bathroom|Bathroom]] is attached to the room. There is a [[door|Door]] marked “Common Room” on one wall. There appears to be something on the [[window|window]] of the door. A [[terminal|Terminal]] is next to the door.\n<<else>>\nThe mist has filled the room, letting off a pulsing white light. In the spacesuit bays, you see Jones' suit has filled with mist and is begin to animate, staggering against the wall. The mist-filled suit lurches toward you. It is close enough for you to step over and [[touch it.|Mist-Filled Suit]] You still have time to shut the door and return to the [[Common Room|Common Room]]. <<set $crewdoor to 1>>\n<<set $lockdoor to 1>>\n<<endif>>\n\n\n\n\n
<<if $scanner is 0>>\nThe Medical Station occupies a corner of the [[Common Area|Common Room]] across from the [[Kitchen|kitchen]]. Along with first aid supplies, there is a [[wired medical scanner|scanner]]. \n<<else>>\nThe Medical Station occupies a corner of the [[Common Area|Common Room]] across from the [[Kitchen|kitchen]]. There are first aid supplies and a charging station for the medical scanner.\n<<endif>>\n
Phil Karash
<<if $controls is 0>>\n<<loopsound "roomambient1.mp3">>\s\nYou sit in the pilot's chair that is centered in the [[Cockpit|cockpit]] and begin to review the navigation status. Based on the ship's log, it appears that Jones but in a series of commands in the past few hours:\n\n20:06 - Approach to planet; designation: M318\n20:27 - Enter M318 planetary orbit\n20:43 - Jupiter lander disengage, compensation measures\n23:02 - Jupiter lander docked, compensation measures\n23:15 - Automatic course selection, next planet to research; designation: M442\n23:16 - Manual course selection, home planet: A33\n23:17 - Manual course selection; designation: M442\n23:18 - Manual course selection, home planet: A33\n23:19 - Manual course selection; designation: M442\n23:20 - Manual course selection, home planet: A33\n23:22 - Emergency override; course locked.\n\nAs you look around at the other navigation controls, you see the manual override console has had the wiring ripped out. Next to this panel are the [[docking controls|Docking Controls]]. \n<<endif>>\n<<if $hammer is 1 and $controls is 0>>\s\nThe lack of ability to change course is frustrating and your hand next to the [[hammer twitches|hit navigation panel]] in anger as you look at the controls. You look around the cockpit as you shake your head.\n<<endif>>\n<<if $controls is 1>>\nYou sit in the pilot's chair that is centered in the [[Cockpit|cockpit]] among the wreckage of the navigation controls. Wires and circuitry are scattered over the console and the damaged screen is dark. Next to this panel are the [[docking controls|Docking Controls]].\n<<endif>>
<<if $room is 1>>\n<<playsound "dooropen.mp3">>\n<<set $room to 0>>\n<<endif>>\n\n<<if $leavelander is 1 and $lowair is 0 and $vent is 0>>\n<<set $leavelander to 0>>\n<<stopsound "jackson.mp3">>\n<<loopsound "ambient2.mp3">>\n\nAs you step out of the lander to the [[Lander Airlock|Lander Airdock]], you notice the mist seems to be collecting around the seams of your suit, almost reaching up and defying the artificial gravity. You double check the seams and, in doing so, notice that your air gauge is low.\n<<set $lowair to 1>>\n\n<<else if $airlock is 1 and $leavelander is 1>>\s\n<<stopsound "jackson.mp3">>\n<<loopsound "ambient2.mp3">>\nThe airlock for the ship's Lander has a [[control panel|Airlock Controls]] to access either the [[Cargo Hold|Cargo Hold]] or the [[Lander|Lander]].\n\n<<else if $airlock is 1>>\s\n<<stopsound "jackson.mp3">>\nThe airlock for the ship's Lander has a [[control panel|Airlock Controls]] to access either the [[Cargo Hold|Cargo Hold]] or the [[Lander|Lander]].\n<<else>>\s\n<<stopsound "jackson.mp3">>\nThe airlock for the ship's Lander has a [[control panel|Airlock Controls]] to access either the [[Cargo Hold|Cargo Hold]] or the [[Lander|Door is locked]].\n<<endif>>\n\n
The door is closed. Through the window, you can see Jones' suit, animated by the mist, shuffling around the room. You can [[open the door|Mist-Filled Suit]] or return to the [[Common Room|Common Room]].\n\n